Paid Plugins Info
All prices are in USD
PokéBoosters $40
A full-fledged Pokemon boosters plugin adding 9 boosters to your server! Each booster has two variants: a Server booster, and a Personal booster.
Server boosters benefit the whole server Personal boosters benefit only the user
Each booster has it's own individual config file, and inside each file are configurable settings for time limit of use and general settings to adjust how the booster modifies the server.
The list of boosters are as follows: Boss Boosters - boosts the chance of a boss spawning near a player Capture Booster - boosts the capture rate of wild Pokemon EV Booster - boosts the EVs gained in battles EXP Booster - boosts the EXP gained in battles Legendary Booster - boosts the legendary spawn chance (requires my Legendary Generator plugin!) Pokemon Booster - boosts the spawn rate of normal Pokemon Shiny Booster - boosts the chance of shinies spawning near players Shopkeeper Booster - decreases buying from shopkeeper price and increases selling to shopkeeper price Totem Booster - boosts the chance of Totem Pokemon spawning near players
The plugin includes an interactive GUI system for viewing booster information. The GUI system also has admin menus for toggling settings and stuff like that. Can also activate boosters without needing to have one.
There is a configurable shop GUI for boosters as well, can configure the prices and even turn off the shop completely if you don't want to use it.
Commands and Permissions: /pokeboosters: Aliases: /pboosters, /boosts, /pboosts
SafariZone $10
A configurable Safari Zone plugin that allows server owners to set up an unlimited amount of zones as Safari Zones, with highly configurable settings for cost, Pokemon spawns, and many other settings.
For a brief demonstration, check out this video: https://www.youtube.com/watch?v=CFlk_R1iBfs&ab_channel=Lypaka
Surprise Chests $10
A configurable Pixelmon plugin that periodically spawns Pixelmon Poke Loot chests with configurable rarities, for a configurable amount of time, in configurable time intervals. The code will run a task every x often (configurable) to have a x chance to spawn a chest, and each chest has its own spawn chance.
The chests themselves will spawn in a configurable radius around a set point in your world, and they will remained spawned for a configurable amount of time before erasing themselves. The only drawback from this plugin (although with how unlikely this is to happen, your players would be more likely to win the irl lottery 3 times in a row) is that the chests can spawn anywhere, and when they pick a block to spawn at, it sets the block at that location to air to allow the chest to spawn. Meaning, if by some astronomically small chance that a player has, say, a healer placed in their base and for some ungodly reason the plugin decides to spawn a chest at that specific set of coordinates, it will erase the healer and place the chest there. Like I said, this has so small of a chance of happening that its really not even worth mention, but I'm an honest man. :P
The entire config for this plugin looks like this: (keep in mind I have it configured how I want it to run on my test server)
Chest-Life="1 minutes"
Spawn-Settings {
Spawn-Chance=0.75
Spawn-Interval="2 minutes"
Spawn-Location="pixelbuilt, 92, 64, 256"
Spawn-Radius="1500"
Y-Coordinate-Max=100
Y-Coordinate-Min=30
}
Spawn-Map {
Normal=0.55
Ultra=0.35
Master=0.09
Beast=0.01
}BetterBosses $20
A highly configurable plugin to take original Pixelmon's Boss system, crumble that garbage up, throw it away, and replace it with a new, better one. BetterBosses removes the default 4 tiers of Pixelmon bosses and replaces them with 10 customisable tiers.
You can customize just about anything and everything about these tiers. You can even disable any tiers you don't need/don't want to use! Drops, size of Pokemon model, color, name, what spawns, how often it spawns, shiny chances, etc etc etc are all set in the plugin's config files. The plugin also supports a % chance of putting players that kill shiny bosses into battle with a catchable shiny of that Pokemon when they defeat the boss! No more having to kill shinies and get nothing for it!
Each boss tier can be set up to pull from different "groups" of Pokemon, or be set to pull from a manually entered list of possible spawn options.
Like so: (pulled directly from the plugin's config)
# Quick short cuts:
# biome-random = random Pokemon from player's current biome
# random = completely random
# random-pseudo = random pseudo legendary (Dragonite, Metagross, etc etc)
# random-mythical = random Mythical Pokemon
# random-legendary = random legendary
# random-mega-nonlegend = random Mega that is not a legendary
# random-mega-legend = random Mega that is a legendary
# random-ub = random Ultra Beast
Tier-1=[
"Caterpie",
"Weedle",
"Pidgey",
"Oddish",
"Magikarp",
"Pichu",
"Cleffa",
"Igglybuff",
"Feebas",
"Wynaut",
"Kricketot"
"Budew",
"Zubat",
"Sewaddle",
"Roggenrola",
"Cottonee",
"Trubbish",
"Yamask",
"Fletchling",
"Scatterbug",
"Flabebe",
"Pancham",
"Espurr",
"Yungoos",
"Grubbin",
"Cutiefly",
"Mareanie",
"Mudbray",
"Jangmo-o",
"Blipbug",
"Skwovet",
"Nickit",
"Yamper",
"Klink",
"Rolycoly",
"Sizzlipede",
"Milcery",
"Impidimp",
"Toxel"
]Main config: https://pastebin.com/bbe7MGyF Drops config: https://pastebin.com/YjRGJUCr Pokemon config: https://pastebin.com/LqMDabr0 Messages config: https://pastebin.com/7yfpHyLD
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